1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
//
// DO NOT EDIT.  THIS FILE IS GENERATED FROM ../../../dist/idl/nsIMenuBuilder.idl
//


/// `interface nsIMenuBuilder : nsISupports`
///

/// ```text
/// /**
///  * An interface used to construct native toolbar or context menus from <menu>
///  */
/// ```
///

// The actual type definition for the interface. This struct has methods
// declared on it which will call through its vtable. You never want to pass
// this type around by value, always pass it behind a reference.

#[repr(C)]
pub struct nsIMenuBuilder {
    vtable: *const nsIMenuBuilderVTable,

    /// This field is a phantomdata to ensure that the VTable type and any
    /// struct containing it is not safe to send across threads, as XPCOM is
    /// generally not threadsafe.
    ///
    /// XPCOM interfaces in general are not safe to send across threads.
    __nosync: ::std::marker::PhantomData<::std::rc::Rc<u8>>,
}

// Implementing XpCom for an interface exposes its IID, which allows for easy
// use of the `.query_interface<T>` helper method. This also defines that
// method for nsIMenuBuilder.
unsafe impl XpCom for nsIMenuBuilder {
    const IID: nsIID = nsID(0x93f4a48f, 0xd043, 0x4f45,
        [0x97, 0xfd, 0x97, 0x71, 0xea, 0x1a, 0xf9, 0x76]);
}

// We need to implement the RefCounted trait so we can be used with `RefPtr`.
// This trait teaches `RefPtr` how to manage our memory.
unsafe impl RefCounted for nsIMenuBuilder {
    #[inline]
    unsafe fn addref(&self) {
        self.AddRef();
    }
    #[inline]
    unsafe fn release(&self) {
        self.Release();
    }
}

// This trait is implemented on all types which can be coerced to from nsIMenuBuilder.
// It is used in the implementation of `fn coerce<T>`. We hide it from the
// documentation, because it clutters it up a lot.
#[doc(hidden)]
pub trait nsIMenuBuilderCoerce {
    /// Cheaply cast a value of this type from a `nsIMenuBuilder`.
    fn coerce_from(v: &nsIMenuBuilder) -> &Self;
}

// The trivial implementation: We can obviously coerce ourselves to ourselves.
impl nsIMenuBuilderCoerce for nsIMenuBuilder {
    #[inline]
    fn coerce_from(v: &nsIMenuBuilder) -> &Self {
        v
    }
}

impl nsIMenuBuilder {
    /// Cast this `nsIMenuBuilder` to one of its base interfaces.
    #[inline]
    pub fn coerce<T: nsIMenuBuilderCoerce>(&self) -> &T {
        T::coerce_from(self)
    }
}

// Every interface struct type implements `Deref` to its base interface. This
// causes methods on the base interfaces to be directly avaliable on the
// object. For example, you can call `.AddRef` or `.QueryInterface` directly
// on any interface which inherits from `nsISupports`.
impl ::std::ops::Deref for nsIMenuBuilder {
    type Target = nsISupports;
    #[inline]
    fn deref(&self) -> &nsISupports {
        unsafe {
            ::std::mem::transmute(self)
        }
    }
}

// Ensure we can use .coerce() to cast to our base types as well. Any type which
// our base interface can coerce from should be coercable from us as well.
impl<T: nsISupportsCoerce> nsIMenuBuilderCoerce for T {
    #[inline]
    fn coerce_from(v: &nsIMenuBuilder) -> &Self {
        T::coerce_from(v)
    }
}

// This struct represents the interface's VTable. A pointer to a statically
// allocated version of this struct is at the beginning of every nsIMenuBuilder
// object. It contains one pointer field for each method in the interface. In
// the case where we can't generate a binding for a method, we include a void
// pointer.
#[doc(hidden)]
#[repr(C)]
pub struct nsIMenuBuilderVTable {
    /// We need to include the members from the base interface's vtable at the start
    /// of the VTable definition.
    pub __base: nsISupportsVTable,

    /* void openContainer (in DOMString aLabel); */
    pub OpenContainer: unsafe extern "system" fn (this: *const nsIMenuBuilder, aLabel: &::nsstring::nsAString) -> nsresult,

    /* void addItemFor (in nsIDOMElement aElement, in boolean aCanLoadIcon); */
    pub AddItemFor: unsafe extern "system" fn (this: *const nsIMenuBuilder, aElement: *const nsIDOMElement, aCanLoadIcon: bool) -> nsresult,

    /* void addSeparator (); */
    pub AddSeparator: unsafe extern "system" fn (this: *const nsIMenuBuilder) -> nsresult,

    /* void undoAddSeparator (); */
    pub UndoAddSeparator: unsafe extern "system" fn (this: *const nsIMenuBuilder) -> nsresult,

    /* void closeContainer (); */
    pub CloseContainer: unsafe extern "system" fn (this: *const nsIMenuBuilder) -> nsresult,

    /* AString toJSONString (); */
    pub ToJSONString: unsafe extern "system" fn (this: *const nsIMenuBuilder, _retval: &mut ::nsstring::nsAString) -> nsresult,

    /* void click (in DOMString aGeneratedItemId); */
    pub Click: unsafe extern "system" fn (this: *const nsIMenuBuilder, aGeneratedItemId: &::nsstring::nsAString) -> nsresult,
}


// The implementations of the function wrappers which are exposed to rust code.
// Call these methods rather than manually calling through the VTable struct.
impl nsIMenuBuilder {

    /// ```text
    /// /**
    ///    * Create the top level menu or a submenu. The implementation should create
    ///    * a new context for this menu, so all subsequent methods will add new items
    ///    * to this newly created menu.
    ///    */
    /// ```
    ///

    /// `void openContainer (in DOMString aLabel);`
    #[inline]
    pub unsafe fn OpenContainer(&self, aLabel: &::nsstring::nsAString) -> nsresult {
        ((*self.vtable).OpenContainer)(self, aLabel)
    }


    /// ```text
    /// /**
    ///    * Add a new menu item. All menu item details can be obtained from
    ///    * the element. This method is not called for hidden elements or elements
    ///    * with no or empty label. The icon should be loaded only if aCanLoadIcon
    ///    * is true.
    ///    */
    /// ```
    ///

    /// `void addItemFor (in nsIDOMElement aElement, in boolean aCanLoadIcon);`
    #[inline]
    pub unsafe fn AddItemFor(&self, aElement: *const nsIDOMElement, aCanLoadIcon: bool) -> nsresult {
        ((*self.vtable).AddItemFor)(self, aElement, aCanLoadIcon)
    }


    /// ```text
    /// /**
    ///    * Create a new separator.
    ///    */
    /// ```
    ///

    /// `void addSeparator ();`
    #[inline]
    pub unsafe fn AddSeparator(&self, ) -> nsresult {
        ((*self.vtable).AddSeparator)(self, )
    }


    /// ```text
    /// /**
    ///    * Remove last added separator.
    ///    * Sometimes it's needed to remove last added separator, otherwise it's not
    ///    * possible to implement the postprocessing in one pass.
    ///    * See http://www.whatwg.org/specs/web-apps/current-work/multipage/interactive-elements.html#building-menus-and-toolbars
    ///    */
    /// ```
    ///

    /// `void undoAddSeparator ();`
    #[inline]
    pub unsafe fn UndoAddSeparator(&self, ) -> nsresult {
        ((*self.vtable).UndoAddSeparator)(self, )
    }


    /// ```text
    /// /**
    ///    * Set the context to the parent menu.
    ///    */
    /// ```
    ///

    /// `void closeContainer ();`
    #[inline]
    pub unsafe fn CloseContainer(&self, ) -> nsresult {
        ((*self.vtable).CloseContainer)(self, )
    }


    /// ```text
    /// /**
    ///    * Returns a JSON string representing the menu hierarchy. For a context menu,
    ///    * it will be of the form:
    ///    *  {
        ///    *    type: "menu",
        ///    *    children: [
            ///    *      {
                ///    *        type: "menuitem",
                ///    *        label: "label",
                ///    *        icon: "image.png"
                ///    *      },
            ///    *      {
                ///    *        type: "separator",
                ///    *      },
            ///    *    ];
        ///    */
        /// ```
        ///

        /// `AString toJSONString ();`
        #[inline]
        pub unsafe fn ToJSONString(&self, _retval: &mut ::nsstring::nsAString) -> nsresult {
            ((*self.vtable).ToJSONString)(self, _retval)
        }


        /// ```text
        /// /**
        ///    * Invoke the action of the menuitem with assigned id aGeneratedItemId.
        ///    *
        ///    * @param aGeneratedItemId the menuitem id
        ///    */
        /// ```
        ///

        /// `void click (in DOMString aGeneratedItemId);`
        #[inline]
        pub unsafe fn Click(&self, aGeneratedItemId: &::nsstring::nsAString) -> nsresult {
            ((*self.vtable).Click)(self, aGeneratedItemId)
        }


    }