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// // DO NOT EDIT. THIS FILE IS GENERATED FROM ../../../dist/idl/nsISupportsPriority.idl // /// `interface nsISupportsPriority : nsISupports` /// /// ```text /// /** /// * This interface exposes the general notion of a scheduled object with a /// * integral priority value. Following UNIX conventions, smaller (and possibly /// * negative) values have higher priority. /// * /// * This interface does not strictly define what happens when the priority of an /// * object is changed. An implementation of this interface is free to define /// * the side-effects of changing the priority of an object. In some cases, /// * changing the priority of an object may be disallowed (resulting in an /// * exception being thrown) or may simply be ignored. /// */ /// ``` /// // The actual type definition for the interface. This struct has methods // declared on it which will call through its vtable. You never want to pass // this type around by value, always pass it behind a reference. #[repr(C)] pub struct nsISupportsPriority { vtable: *const nsISupportsPriorityVTable, /// This field is a phantomdata to ensure that the VTable type and any /// struct containing it is not safe to send across threads, as XPCOM is /// generally not threadsafe. /// /// XPCOM interfaces in general are not safe to send across threads. __nosync: ::std::marker::PhantomData<::std::rc::Rc<u8>>, } // Implementing XpCom for an interface exposes its IID, which allows for easy // use of the `.query_interface<T>` helper method. This also defines that // method for nsISupportsPriority. unsafe impl XpCom for nsISupportsPriority { const IID: nsIID = nsID(0xaa578b44, 0xabd5, 0x4c19, [0x8b, 0x14, 0x36, 0xd4, 0xde, 0x6f, 0xdc, 0x36]); } // We need to implement the RefCounted trait so we can be used with `RefPtr`. // This trait teaches `RefPtr` how to manage our memory. unsafe impl RefCounted for nsISupportsPriority { #[inline] unsafe fn addref(&self) { self.AddRef(); } #[inline] unsafe fn release(&self) { self.Release(); } } // This trait is implemented on all types which can be coerced to from nsISupportsPriority. // It is used in the implementation of `fn coerce<T>`. We hide it from the // documentation, because it clutters it up a lot. #[doc(hidden)] pub trait nsISupportsPriorityCoerce { /// Cheaply cast a value of this type from a `nsISupportsPriority`. fn coerce_from(v: &nsISupportsPriority) -> &Self; } // The trivial implementation: We can obviously coerce ourselves to ourselves. impl nsISupportsPriorityCoerce for nsISupportsPriority { #[inline] fn coerce_from(v: &nsISupportsPriority) -> &Self { v } } impl nsISupportsPriority { /// Cast this `nsISupportsPriority` to one of its base interfaces. #[inline] pub fn coerce<T: nsISupportsPriorityCoerce>(&self) -> &T { T::coerce_from(self) } } // Every interface struct type implements `Deref` to its base interface. This // causes methods on the base interfaces to be directly avaliable on the // object. For example, you can call `.AddRef` or `.QueryInterface` directly // on any interface which inherits from `nsISupports`. impl ::std::ops::Deref for nsISupportsPriority { type Target = nsISupports; #[inline] fn deref(&self) -> &nsISupports { unsafe { ::std::mem::transmute(self) } } } // Ensure we can use .coerce() to cast to our base types as well. Any type which // our base interface can coerce from should be coercable from us as well. impl<T: nsISupportsCoerce> nsISupportsPriorityCoerce for T { #[inline] fn coerce_from(v: &nsISupportsPriority) -> &Self { T::coerce_from(v) } } // This struct represents the interface's VTable. A pointer to a statically // allocated version of this struct is at the beginning of every nsISupportsPriority // object. It contains one pointer field for each method in the interface. In // the case where we can't generate a binding for a method, we include a void // pointer. #[doc(hidden)] #[repr(C)] pub struct nsISupportsPriorityVTable { /// We need to include the members from the base interface's vtable at the start /// of the VTable definition. pub __base: nsISupportsVTable, /* attribute long priority; */ pub GetPriority: unsafe extern "system" fn (this: *const nsISupportsPriority, aPriority: *mut libc::int32_t) -> nsresult, /* attribute long priority; */ pub SetPriority: unsafe extern "system" fn (this: *const nsISupportsPriority, aPriority: libc::int32_t) -> nsresult, /* void adjustPriority (in long delta); */ pub AdjustPriority: unsafe extern "system" fn (this: *const nsISupportsPriority, delta: libc::int32_t) -> nsresult, } // The implementations of the function wrappers which are exposed to rust code. // Call these methods rather than manually calling through the VTable struct. impl nsISupportsPriority { /// ```text /// /** /// * Typical priority values. /// */ /// ``` /// pub const PRIORITY_HIGHEST: i64 = -20; pub const PRIORITY_HIGH: i64 = -10; pub const PRIORITY_NORMAL: i64 = 0; pub const PRIORITY_LOW: i64 = 10; pub const PRIORITY_LOWEST: i64 = 20; /// ```text /// /** /// * This attribute may be modified to change the priority of this object. The /// * implementation of this interface is free to truncate a given priority /// * value to whatever limits are appropriate. Typically, this attribute is /// * initialized to PRIORITY_NORMAL, but implementations may choose to assign a /// * different initial value. /// */ /// ``` /// /// `attribute long priority;` #[inline] pub unsafe fn GetPriority(&self, aPriority: *mut libc::int32_t) -> nsresult { ((*self.vtable).GetPriority)(self, aPriority) } /// ```text /// /** /// * This attribute may be modified to change the priority of this object. The /// * implementation of this interface is free to truncate a given priority /// * value to whatever limits are appropriate. Typically, this attribute is /// * initialized to PRIORITY_NORMAL, but implementations may choose to assign a /// * different initial value. /// */ /// ``` /// /// `attribute long priority;` #[inline] pub unsafe fn SetPriority(&self, aPriority: libc::int32_t) -> nsresult { ((*self.vtable).SetPriority)(self, aPriority) } /// ```text /// /** /// * This method adjusts the priority attribute by a given delta. It helps /// * reduce the amount of coding required to increment or decrement the value /// * of the priority attribute. /// */ /// ``` /// /// `void adjustPriority (in long delta);` #[inline] pub unsafe fn AdjustPriority(&self, delta: libc::int32_t) -> nsresult { ((*self.vtable).AdjustPriority)(self, delta) } }