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// // DO NOT EDIT. THIS FILE IS GENERATED FROM ../../../dist/idl/nsIThreadManager.idl // /// `interface nsINestedEventLoopCondition : nsISupports` /// // The actual type definition for the interface. This struct has methods // declared on it which will call through its vtable. You never want to pass // this type around by value, always pass it behind a reference. #[repr(C)] pub struct nsINestedEventLoopCondition { vtable: *const nsINestedEventLoopConditionVTable, /// This field is a phantomdata to ensure that the VTable type and any /// struct containing it is not safe to send across threads, as XPCOM is /// generally not threadsafe. /// /// XPCOM interfaces in general are not safe to send across threads. __nosync: ::std::marker::PhantomData<::std::rc::Rc<u8>>, } // Implementing XpCom for an interface exposes its IID, which allows for easy // use of the `.query_interface<T>` helper method. This also defines that // method for nsINestedEventLoopCondition. unsafe impl XpCom for nsINestedEventLoopCondition { const IID: nsIID = nsID(0x039a227d, 0x0cb7, 0x44a5, [0xa8, 0xf9, 0xdb, 0xb7, 0x07, 0x19, 0x79, 0xf2]); } // We need to implement the RefCounted trait so we can be used with `RefPtr`. // This trait teaches `RefPtr` how to manage our memory. unsafe impl RefCounted for nsINestedEventLoopCondition { #[inline] unsafe fn addref(&self) { self.AddRef(); } #[inline] unsafe fn release(&self) { self.Release(); } } // This trait is implemented on all types which can be coerced to from nsINestedEventLoopCondition. // It is used in the implementation of `fn coerce<T>`. We hide it from the // documentation, because it clutters it up a lot. #[doc(hidden)] pub trait nsINestedEventLoopConditionCoerce { /// Cheaply cast a value of this type from a `nsINestedEventLoopCondition`. fn coerce_from(v: &nsINestedEventLoopCondition) -> &Self; } // The trivial implementation: We can obviously coerce ourselves to ourselves. impl nsINestedEventLoopConditionCoerce for nsINestedEventLoopCondition { #[inline] fn coerce_from(v: &nsINestedEventLoopCondition) -> &Self { v } } impl nsINestedEventLoopCondition { /// Cast this `nsINestedEventLoopCondition` to one of its base interfaces. #[inline] pub fn coerce<T: nsINestedEventLoopConditionCoerce>(&self) -> &T { T::coerce_from(self) } } // Every interface struct type implements `Deref` to its base interface. This // causes methods on the base interfaces to be directly avaliable on the // object. For example, you can call `.AddRef` or `.QueryInterface` directly // on any interface which inherits from `nsISupports`. impl ::std::ops::Deref for nsINestedEventLoopCondition { type Target = nsISupports; #[inline] fn deref(&self) -> &nsISupports { unsafe { ::std::mem::transmute(self) } } } // Ensure we can use .coerce() to cast to our base types as well. Any type which // our base interface can coerce from should be coercable from us as well. impl<T: nsISupportsCoerce> nsINestedEventLoopConditionCoerce for T { #[inline] fn coerce_from(v: &nsINestedEventLoopCondition) -> &Self { T::coerce_from(v) } } // This struct represents the interface's VTable. A pointer to a statically // allocated version of this struct is at the beginning of every nsINestedEventLoopCondition // object. It contains one pointer field for each method in the interface. In // the case where we can't generate a binding for a method, we include a void // pointer. #[doc(hidden)] #[repr(C)] pub struct nsINestedEventLoopConditionVTable { /// We need to include the members from the base interface's vtable at the start /// of the VTable definition. pub __base: nsISupportsVTable, /* bool isDone (); */ pub IsDone: unsafe extern "system" fn (this: *const nsINestedEventLoopCondition, _retval: *mut bool) -> nsresult, } // The implementations of the function wrappers which are exposed to rust code. // Call these methods rather than manually calling through the VTable struct. impl nsINestedEventLoopCondition { /// ```text /// /** /// * Returns true if the current nested event loop should stop spinning. /// */ /// ``` /// /// `bool isDone ();` #[inline] pub unsafe fn IsDone(&self, _retval: *mut bool) -> nsresult { ((*self.vtable).IsDone)(self, _retval) } } /// `interface nsIThreadManager : nsISupports` /// /// ```text /// /** /// * An interface for creating and locating nsIThread instances. /// */ /// ``` /// // The actual type definition for the interface. This struct has methods // declared on it which will call through its vtable. You never want to pass // this type around by value, always pass it behind a reference. #[repr(C)] pub struct nsIThreadManager { vtable: *const nsIThreadManagerVTable, /// This field is a phantomdata to ensure that the VTable type and any /// struct containing it is not safe to send across threads, as XPCOM is /// generally not threadsafe. /// /// XPCOM interfaces in general are not safe to send across threads. __nosync: ::std::marker::PhantomData<::std::rc::Rc<u8>>, } // Implementing XpCom for an interface exposes its IID, which allows for easy // use of the `.query_interface<T>` helper method. This also defines that // method for nsIThreadManager. unsafe impl XpCom for nsIThreadManager { const IID: nsIID = nsID(0x1be89eca, 0xe2f7, 0x453b, [0x8d, 0x38, 0xc1, 0x1b, 0xa2, 0x47, 0xf6, 0xf3]); } // We need to implement the RefCounted trait so we can be used with `RefPtr`. // This trait teaches `RefPtr` how to manage our memory. unsafe impl RefCounted for nsIThreadManager { #[inline] unsafe fn addref(&self) { self.AddRef(); } #[inline] unsafe fn release(&self) { self.Release(); } } // This trait is implemented on all types which can be coerced to from nsIThreadManager. // It is used in the implementation of `fn coerce<T>`. We hide it from the // documentation, because it clutters it up a lot. #[doc(hidden)] pub trait nsIThreadManagerCoerce { /// Cheaply cast a value of this type from a `nsIThreadManager`. fn coerce_from(v: &nsIThreadManager) -> &Self; } // The trivial implementation: We can obviously coerce ourselves to ourselves. impl nsIThreadManagerCoerce for nsIThreadManager { #[inline] fn coerce_from(v: &nsIThreadManager) -> &Self { v } } impl nsIThreadManager { /// Cast this `nsIThreadManager` to one of its base interfaces. #[inline] pub fn coerce<T: nsIThreadManagerCoerce>(&self) -> &T { T::coerce_from(self) } } // Every interface struct type implements `Deref` to its base interface. This // causes methods on the base interfaces to be directly avaliable on the // object. For example, you can call `.AddRef` or `.QueryInterface` directly // on any interface which inherits from `nsISupports`. impl ::std::ops::Deref for nsIThreadManager { type Target = nsISupports; #[inline] fn deref(&self) -> &nsISupports { unsafe { ::std::mem::transmute(self) } } } // Ensure we can use .coerce() to cast to our base types as well. Any type which // our base interface can coerce from should be coercable from us as well. impl<T: nsISupportsCoerce> nsIThreadManagerCoerce for T { #[inline] fn coerce_from(v: &nsIThreadManager) -> &Self { T::coerce_from(v) } } // This struct represents the interface's VTable. A pointer to a statically // allocated version of this struct is at the beginning of every nsIThreadManager // object. It contains one pointer field for each method in the interface. In // the case where we can't generate a binding for a method, we include a void // pointer. #[doc(hidden)] #[repr(C)] pub struct nsIThreadManagerVTable { /// We need to include the members from the base interface's vtable at the start /// of the VTable definition. pub __base: nsISupportsVTable, /* nsIThread newThread (in unsigned long creationFlags, [optional] in unsigned long stackSize); */ pub NewThread: unsafe extern "system" fn (this: *const nsIThreadManager, creationFlags: libc::uint32_t, stackSize: libc::uint32_t, _retval: *mut *const nsIThread) -> nsresult, /* [noscript] nsIThread newNamedThread (in ACString name, [optional] in unsigned long stackSize); */ pub NewNamedThread: unsafe extern "system" fn (this: *const nsIThreadManager, name: &::nsstring::nsACString, stackSize: libc::uint32_t, _retval: *mut *const nsIThread) -> nsresult, /* [noscript] nsIThread getThreadFromPRThread (in PRThread prthread); */ /// Unable to generate binding because `native type PRThread is unsupported` pub GetThreadFromPRThread: *const ::libc::c_void, /* readonly attribute nsIThread mainThread; */ pub GetMainThread: unsafe extern "system" fn (this: *const nsIThreadManager, aMainThread: *mut *const nsIThread) -> nsresult, /* readonly attribute nsIThread currentThread; */ pub GetCurrentThread: unsafe extern "system" fn (this: *const nsIThreadManager, aCurrentThread: *mut *const nsIThread) -> nsresult, /* void dispatchToMainThread (in nsIRunnable event, [optional] in uint32_t priority); */ pub DispatchToMainThread: unsafe extern "system" fn (this: *const nsIThreadManager, event: *const nsIRunnable, priority: uint32_t) -> nsresult, /* void idleDispatchToMainThread (in nsIRunnable event, [optional] in uint32_t timeout); */ pub IdleDispatchToMainThread: unsafe extern "system" fn (this: *const nsIThreadManager, event: *const nsIRunnable, timeout: uint32_t) -> nsresult, /* void spinEventLoopUntil (in nsINestedEventLoopCondition condition); */ pub SpinEventLoopUntil: unsafe extern "system" fn (this: *const nsIThreadManager, condition: *const nsINestedEventLoopCondition) -> nsresult, /* void spinEventLoopUntilEmpty (); */ pub SpinEventLoopUntilEmpty: unsafe extern "system" fn (this: *const nsIThreadManager) -> nsresult, /* readonly attribute nsIEventTarget systemGroupEventTarget; */ pub GetSystemGroupEventTarget: unsafe extern "system" fn (this: *const nsIThreadManager, aSystemGroupEventTarget: *mut *const nsIEventTarget) -> nsresult, } // The implementations of the function wrappers which are exposed to rust code. // Call these methods rather than manually calling through the VTable struct. impl nsIThreadManager { /// ```text /// /** /// * Default number of bytes reserved for a thread's stack, if no stack size /// * is specified in newThread(). 0 means use platform default. /// */ /// ``` /// pub const DEFAULT_STACK_SIZE: i64 = 0; /// ```text /// /** /// * Create a new thread (a global, user PRThread). /// * /// * @param creationFlags /// * Reserved for future use. Pass 0. /// * @param stackSize /// * Number of bytes to reserve for the thread's stack. /// * /// * @returns /// * The newly created nsIThread object. /// */ /// ``` /// /// `nsIThread newThread (in unsigned long creationFlags, [optional] in unsigned long stackSize);` #[inline] pub unsafe fn NewThread(&self, creationFlags: libc::uint32_t, stackSize: libc::uint32_t, _retval: *mut *const nsIThread) -> nsresult { ((*self.vtable).NewThread)(self, creationFlags, stackSize, _retval) } /// ```text /// /** /// * Create a new thread (a global, user PRThread) with the specified name. /// * /// * @param name /// * The name of the thread. Passing an empty name is equivalent to /// * calling newThread(0, stackSize), i.e. the thread will not be named. /// * @param stackSize /// * Number of bytes to reserve for the thread's stack. /// * /// * @returns /// * The newly created nsIThread object. /// */ /// ``` /// /// `[noscript] nsIThread newNamedThread (in ACString name, [optional] in unsigned long stackSize);` #[inline] pub unsafe fn NewNamedThread(&self, name: &::nsstring::nsACString, stackSize: libc::uint32_t, _retval: *mut *const nsIThread) -> nsresult { ((*self.vtable).NewNamedThread)(self, name, stackSize, _retval) } /// ```text /// /** /// * Get the nsIThread object (if any) corresponding to the given PRThread. /// * This method returns null if there is no corresponding nsIThread. /// * /// * @param prthread /// * The PRThread of the nsIThread being requested. /// * /// * @returns /// * The nsIThread object corresponding to the given PRThread or null if no /// * such nsIThread exists. /// */ /// ``` /// /// `[noscript] nsIThread getThreadFromPRThread (in PRThread prthread);` const _GetThreadFromPRThread: () = (); /// ```text /// /** /// * Get the main thread. /// */ /// ``` /// /// `readonly attribute nsIThread mainThread;` #[inline] pub unsafe fn GetMainThread(&self, aMainThread: *mut *const nsIThread) -> nsresult { ((*self.vtable).GetMainThread)(self, aMainThread) } /// ```text /// /** /// * Get the current thread. If the calling thread does not already have a /// * nsIThread associated with it, then a new nsIThread will be created and /// * associated with the current PRThread. /// */ /// ``` /// /// `readonly attribute nsIThread currentThread;` #[inline] pub unsafe fn GetCurrentThread(&self, aCurrentThread: *mut *const nsIThread) -> nsresult { ((*self.vtable).GetCurrentThread)(self, aCurrentThread) } /// ```text /// /** /// * This queues a runnable to the main thread. It's a shortcut for JS callers /// * to be used instead of /// * .mainThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL); /// * or /// * .currentThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL); /// * C++ callers should instead use NS_DispatchToMainThread. /// */ /// ``` /// /// `void dispatchToMainThread (in nsIRunnable event, [optional] in uint32_t priority);` #[inline] pub unsafe fn DispatchToMainThread(&self, event: *const nsIRunnable, priority: uint32_t) -> nsresult { ((*self.vtable).DispatchToMainThread)(self, event, priority) } /// ```text /// /** /// * This queues a runnable to the main thread's idle queue. /// * /// * @param event /// * The event to dispatch. /// * @param timeout /// * The time in milliseconds until this event should be moved from the idle /// * queue to the regular queue if it hasn't been executed by then. If not /// * passed or a zero value is specified, the event will never be moved to /// * the regular queue. /// */ /// ``` /// /// `void idleDispatchToMainThread (in nsIRunnable event, [optional] in uint32_t timeout);` #[inline] pub unsafe fn IdleDispatchToMainThread(&self, event: *const nsIRunnable, timeout: uint32_t) -> nsresult { ((*self.vtable).IdleDispatchToMainThread)(self, event, timeout) } /// ```text /// /** /// * Enter a nested event loop on the current thread, waiting on, and /// * processing events until condition.isDone() returns true. /// * /// * If condition.isDone() throws, this function will throw as well. /// * /// * C++ code should not use this function, instead preferring /// * mozilla::SpinEventLoopUntil. /// */ /// ``` /// /// `void spinEventLoopUntil (in nsINestedEventLoopCondition condition);` #[inline] pub unsafe fn SpinEventLoopUntil(&self, condition: *const nsINestedEventLoopCondition) -> nsresult { ((*self.vtable).SpinEventLoopUntil)(self, condition) } /// ```text /// /** /// * Spin the current thread's event loop until there are no more pending /// * events. This could be done with spinEventLoopUntil, but that would /// * require access to the current thread from JavaScript, which we are /// * moving away from. /// */ /// ``` /// /// `void spinEventLoopUntilEmpty ();` #[inline] pub unsafe fn SpinEventLoopUntilEmpty(&self, ) -> nsresult { ((*self.vtable).SpinEventLoopUntilEmpty)(self, ) } /// ```text /// /** /// * Return the SchedulerEventTarget for the SystemGroup. /// */ /// ``` /// /// `readonly attribute nsIEventTarget systemGroupEventTarget;` #[inline] pub unsafe fn GetSystemGroupEventTarget(&self, aSystemGroupEventTarget: *mut *const nsIEventTarget) -> nsresult { ((*self.vtable).GetSystemGroupEventTarget)(self, aSystemGroupEventTarget) } }